Design and Technology


Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims of the curriculum we deliver at the RoundhillAcademy

• The national curriculum for design and technology aims to ensure that all pupils:
• Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
• Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
• Critique, evaluate and test their ideas and products and the work of others
• Understand and apply the principles of nutrition and learn how to cook. 

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of domestic and local contexts [for example, the home, health, leisure and culture], and industrial contexts [for example, engineering, manufacturing, construction, food, energy, agriculture (including horticulture) and fashion].

The process of designing, making and evaluating improves creative thinking and outcomes become more advanced.




• Use research and exploration, such as the study of different cultures, to identify and understand user needs
• Identify and solve their own design problems and understand how to reformulate problems given to them
• Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations
• Use a variety of approaches [for example, biomimicryand user-centred design], to generate creative ideas and avoid stereotypical responses
• Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations and computer-based tools



• Select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture
• Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties




• Analyse the work of past and present professionals and others to develop and broaden their understanding
•Investigate new and emerging technologies
• Test, evaluate and refine their ideas and products
against a specification, taking into account the views of intended users and other interested groups
• Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists 


Technical knowledge

• Use the properties of materials and the performance of structural elements to achieve functioning solutions
• Create mechanical systems used in their products enable changes in movement and force
• Identify how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movement as inputs and outputs]
• Apply computing and use electronics to embed intelligence in products that respond to inputs [for example, sensors], and control outputs [for example, actuators], using programmable components [for example, microcontrollers]. 



Food Preparation and Nutrition 

• As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
• Pupils should be taught to:
• Key stage 3
• Understand and apply the principles of nutrition and health
• Cook a repertoire of predominantly savoury dishes so that they are able to feed themselves and others a healthy and varied diet
• Become competent in a range of cooking techniques [for example, selecting and preparing ingredients; using utensils and electrical equipment; applying heat in different ways; using awareness of taste, texture and smell to decide how to season dishes and combine ingredients; adapting and using their own recipes]
• Understand the source, seasonality and characteristics of a broad range of ingredients. 


KS4 GCSE Design Technology 
Materials Technology is a practical based subject with a subject specific evaluative exam and coursework element.

• You will work on projects using the iterative  design  process.

• Working in both resistant and compliant materials to solve everyday problems.
• What's assessed?
• Core technical principles
• Specialist technical principles
• Designing and making principles


How and what is assessed?
• How it's assessed
• Non-exam assessment (NEA): 30–35 hours
• 100 marks
• 50% of GCSE
• Substantial design and make task
• Assessment criteria:
• Investigating
• Designing
• Making
• Analysing and Evaluating
• Students will produce a working prototype and a portfolio of evidence (max 20 pages)
• Work will be marked by teachers and moderated by AQA
• 50% of GCSE
What will I do?
• Develop knowledge, skills and  understanding of the design process
• Solve technical problems using designing modelling and testing
• Use CAD /CAM to        
• Design & Manufacture  products
• Work in Teams
• Use a range of tools and equipment  safely and skilfully
• Demonstrate creativity and useful thinking  skills